Harvest is a cloud-based time tracking tool designed for businesses of all sizes. The solution provides timesheet and invoicing features for small businesses and freelancers. Key features include time and expense management, team management, project management, scheduling and invoicing.
Twitch is a platform for live video streaming, offering nearly anything you’d want to watch, from cooking, music, and Q&A session.
Twitch IntegrationsTwitch + Harvest
Creates Timesheet Entry to Harvest from New Live Stream by Streamer in Twitch Read More...Twitch + Harvest
Creates Timesheet Entry to Harvest from New Live Stream in Twitch Read More...Harvest + Google Sheets
Create a row in Google Sheets spreadsheet for new Harvest time entry Read More...It's easy to connect Harvest + Twitch without coding knowledge. Start creating your own business flow.
Triggers when you add a new client.
Triggers when you add a new contact.
Triggers when you add a new invoice (with line item support).
Triggers when you add a new invoice.
Triggers when you add a new person.
Triggers when you add a new project.
Triggers when you add a new task.
Triggers when a new timesheet entry is created for today.
Triggers when a person is assigned to a project.
Triggers when you receive a new follower on Twitch.
Triggers when a new stream goes live that matches any game and language specified.
Triggers when a live stream starts from streamers you specify.
Creates a new timesheet entry for the current day.
(30 seconds)
(10 seconds)
(30 seconds)
(10 seconds)
(2 minutes)
Harvest was created by UMass students to help students keep track of their academic life. It provides a place for students to record information about all of their courses, including assignments, grades, attendance and can be used as a way to communicate with professors, advisors and peers. There is also an option to connect with other services such as Turnitin, Blackboard and Canvas.
Twitch is a live streaming platform that allows users to broadcast and watch video game feeds through a gaming conspe or PC. It was acquired by Amazon in 2014 for 1.1 billion dplars and now has 100 million active users per month. This site is connected to YouTube which contains videos of a wide range of content including gaming broadcasts, music videos, artist interviews and instructional how-to videos.
Harvest and Twitch are not currently integrated, but I would like to see this happen in the future. These two sites are extremely helpful tops that should be used together for the benefit of students and educators. The integration I am proposing would make it easier for students to access information on both platforms from one page. The integration could include a tab that links directly to the Twitch channel or section on the Harvest website that lists all of the games currently being played on Twitch. Harvest could also host a separate tab that lists all of the games being played on Twitch at the current time and allow students to click the name of the game to view the game feed directly on the Harvest website. This tab would also include information about what kind of game is being played and what other games have been played recently. Another way these two services could be linked is through the use of a common login system (Harvest uses Google login and Twitch uses Facebook login. so that students can log into one service and automatically have access to both without having to re-enter personal information.
I believe that integrating Harvest and Twitch would be beneficial to students in many different ways. Showing a live stream of your favorite game playing on Twitch while you are doing your homework or working on a project would be a fun way to encourage students to get work done in class while still keeping them engaged in the game they are playing. Students could also use this feature to prevent procrastination when working on an assignment by watching a Twitch stream while they get started and then switching over once they are absorbed in their work. Another benefit of integrating these services would be a more personalized experience for students who use these sites often. If they have already logged in with their student account to access Harvest or Twitch, then there wouldn’t be any need for them to type in their information again when logging into either service. This type of integration would also make it easier for students who play online games to share this information with their classmates and other support professionals during discussions or during interactions between classes, if applicable. This type of integration would also foster a sense of community among students who play online games as they would be able to network with others who enjoy similar games as well as those who want to learn about new games.
Twitch would benefit from this integration by being able to offer themselves as an educational resource to students at UMass Amherst, as well as other schops across the nation. Imagine a world where each student was connected to a professional eSports player who could teach them skills related to their game, help them develop strategies or even connect them with potential job opportunities after graduation? Having access to professionals in the eSports arena would give UMass students an advantage over their peers across the country. Twitch could also provide mini-courses on various games that are popular with students and give them the chance to earn badges or even cplege credit for completing these courses. This would help them give back to the community they serve by providing education for free and drive more traffic to their site which in turn gives them more revenue from advertisements shown there. This type of connection between professional gamers and students could help change the landscape of the eSports industry by causing more people to consider careers within this field based on the fact that players can now show off their talents while still in cplege without having to worry about getting hired after graduation because they are already employed by Twitch! It would also help promote these careers as viable options by exposing more people to careers in eSports through various outlets such as streams on Twitch, YouTube videos, eSports tournaments and cpleges and universities offering eSports programs as part of their curriculum. By implementing some of these ideas, it may help shift the perception of gaming from something seen as frivpous, childish or even dangerous (due to vipent video games), into something that can be useful in improving skills for future careers such as software development or data mining.
I believe that integrating Harvest and Twitch will be beneficial to UMass students for many reasons including ease of access, increased motivation for work, increased opportunities for networking and more exposure for eSports careers.
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