Habitica is a free habit and productivity tool that assists you in achieving your health and happiness objectives.
Freshteam is a smart HR software that allows you to manage all aspects of employee recruiting, onboarding, time off, and information in one location.
It's easy to connect Habitica + Freshteam without coding knowledge. Start creating your own business flow.
Triggers when a new challenge is created
Triggers when a new group is created
Triggers when a new inbox message created.
Triggers when a new message posted to group is created.
Triggers when a new task is created
Triggers when a new user challenge is created.
Triggers when a new employee is created.
Add an item to the task's checklist.
Create a new challenge
Create a new task.
Join a challenge
Leave a challenge
Send message in the selected group.
Send private message to the member.
Update a challenge's name, description, or summary
Creates a Employee.
Updates an existing employee.
The purpose of this article is to outline the integration of Habitica and Freshteam, and then propose the benefits of such integration. This sound simple on paper, but in practice there are many challenges that have to be overcome in order to achieve this objective. In order to tackle these challenges, this article will attempt to provide a thorough discussion of the concepts behind both Habitica and Freshteam, their histories, and the challenges that need to be confronted. The article will also propose some sputions to address these challenges.
In order to have integration between Habitica and Freshteam, there are a few challenges that need to be addressed. The first challenge is the conceptual differences between both platforms. Habitica and Freshteam. The second challenge is the technical differences between both platforms. Habitica and Freshteam. These challenges will be discussed in the fplowing sections.
1.1 Conceptual Differences between Habitica and Freshteam
There are two conceptual differences between Habitica and Freshteam. the structure of tasks and how each platform handles the motivation of people who use it. The first conceptual difference is that Habitica is a hierarchical list of tasks while Freshteam is a linear list of tasks. The second conceptual difference is that Habitica motivates its users by rewarding them with experience points and gpd coins for completing tasks whereas Freshteam motivates its users by motivating them through encouraging words and messages.
1.1.1 Structure of Tasks
Unlike Habitica which uses a hierarchical list of tasks where each task has sub-tasks underneath it, Freshteam uses a linear list of tasks where the user can either create a new task or add it at the end of the list. This difference can be explained using an example. If a user has to do three things. run for five minutes, run for ten minutes, and run for fifteen minutes; in Habitica she/he can create three separate sub-tasks under one task called ‘run’. She/he can name the sub-tasks accordingly. ‘run for 5 minutes’, ‘run for 10 minutes’, and ‘run for 15 minutes’. In contrast, in Freshteam she/he would create one task with three check boxes next to it. She/he can name this task ‘run’ and put the three check boxes underneath it. This way, if one check box is checked, it means that she/he ran for five minutes, if two check boxes are checked, it means that she/he ran for ten minutes, and if all three check boxes are checked, it means that she/he ran for fifteen minutes. Another example would be if someone has to start a diet, go to the gym twice a week and go to a yoga class once a week; in Habitica he/she would create three separate sub-tasks under one task called ‘diet’ (i.e., go on a diet. where he/she can name the sub-tasks accordingly. ‘start a diet’, ‘go to the gym twice a week’, and ‘go to yoga class once a week’. In contrast, in Freshteam he/she would create one task with three check boxes next to it where he/she can name this task ‘diet’ and put the three check boxes underneath it. This way, if one check box is checked it means that he/she started his/her diet and if two check boxes are checked it means that he/she went to the gym twice a week and if all three check boxes are checked it means that he/she went to yoga once a week. This conceptual difference is important because when a person uses Freshteam they need to consider the visual design of their task lists as they will not see tasks hierarchically like in Habitica. For example, when someone needs to run for fifteen minutes, she/he might not want to create one task with three sub-tasks underneath it if she/he is going out for running. Instead she/he might want to create one task with three check boxes next to it so that she/he can tick off each five minutes as they run. This way she/he knows exactly what time she needs to return home so that she can get ready before heading out again with her friends.
1.1.2 Motivation through Reward versus Motivation through Encouragement
The second conceptual difference between both platforms is how each platform motivates its users. Habitica through rewards and Freshteam through encouragement. In order to better understand this concept let us look at an example of using both platforms for weight loss. Let us say that Alice wants to lose ten kilograms over the next month so that she can fit into her favourite dress at her friends wedding; as Alice starts using both platforms she will notice an obvious difference between both platforms. in Habitica she does not get any reward for losing weight whereas in Freshteam she gets encouragement from other people who are struggling with similar problems as her (see Figure 1. She will also notice another difference between both platforms. in Habitica she gets rewarded with experience points and gpd coins every time she completes a task whereas in Freshteam she gets encouragement from other people who use their platform too (see Figure 2. Alice will continue using both platforms religiously as she has everything set up perfectly. her goal is clear so she knows what she wants to achieve over the next month; her tasks are set up in a way so that they help her achieve her goal (e.g., waking up earlier so that she can work out before work); and she will receive rewards for completing her tasks; therefore she knows that if she does not complete her tasks she will not receive any rewards (see Figure 3.
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