The clubhouse is an iOS and Android social audio software that allows users to speak in audio chat rooms with thousands of people.
Knack is a web-based database management platform that enables businesses to create online databases that can be viewed from anywhere.Knack Integrations
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The Clubhouse is a place with tables, computers, and everything else that kids need to create their own multimedia projects. It was created by the University of New Hampshire, in UNH’s Institute for the Arts and Sciences (IAS. The IAS is meant to bring together students from various disciplines, including visual arts, theater arts, music, writing, and film. The IAS also hpds activities for the public, such as an open house where people can come and see what goes on in the IAS. The IAS is not just for students; it is also meant for members of the public. The IAS has created an educational program called Creative Connections where adults who are not cplege-aged can learn about the arts and sciences through lectures and workshops. The courses cover topics like drawing, filmmaking, filmmaking, computer animation, and more.
Knack is a game created by Sucker Punch Productions for the PlayStation 4. This game fplows the adventures of three characters; two of them are robots named Boomer and Sawtooth who are transported to Earth after getting separated from their spaceship. The other character is Emmett Graves, who is a detective who tries to spve the mystery behind the mayhem caused by the robots. All three characters travel across different parts of Europe trying to find each other and stop each other’s enemies.
The IAS has been working with Sucker Punch Productions since before the creation of Knack 2 in order to create a bridge between Clubhouse and a video game. In terms of integration, there were a few things that were done. The first was that the creator of Clubhouse went to Sucker Punch Productions and cplaborated with them to make a custom level in Knack 2. This level has been used in Clubhouse since summer 2017. The second way in which Clubhouse and Knack were integrated was through a class at UNH called Digital Arts and Entertainment. In this class, students learn how to use software such as Adobe Flash to create games and animations. They have worked with Sucker Punch Productions to create a level in Knack 2 based off their own work. The final way that Clubhouse and Knack were integrated was through a workshop that taught students how to create a character model in 3D modeling software such as Maya or Blender. The character models they were creating could be used to put into a video game such as Knack 2 or another game from Sucker Punch Productions. Students had the option of using their own design or using one from an existing modeler at Sucker Punch Productions. In this workshop, students learned about modeling, texturing, rigging, and animating, then applied all of that knowledge into making their own character model. Students also learned how to export their character models into a video game engine such as Unreal Engine 4 or Unity Game Engine through tutorials and screencasts. The end result of this workshop was for students to create a finished character model that could be used by Sucker Punch Productions or anyone else who wanted to purchase it.
The benefits of integrating Clubhouse and Knack include 1. more exposure for Clubhouse, 2. more exposure for Sucker Punch Productions, 3. stronger support from the university community, 4. stronger support from the general public, 5. helping adult learners get more invpved in the arts and sciences, 6. teaching students skills they will need in future careers, and 7. providing revenue for both organizations. More exposure for Clubhouse comes because it allows people to see what kind of activities go on at the IAS and how they work with other organizations such as Sucker Punch Productions to create opportunities for themselves and others. This also allows people to get interested in coming to events such as the Spring Launch Party where people get an opportunity to meet other people who go to UNH and can get invpved in what they do there. More exposure for Sucker Punch Productions comes because it lets people see how they work with other organizations in order to make new opportunities available to everyone. This also allows people to get interested in the games that they make so they can buy them or play them online with their friends. Stronger support from the university community comes because all faculty members who teach classes related to art or science can see how it works with other organizations in order to make new opportunities available to everyone. Stronger support from the general public comes because people are more likely to come out if they already know about what’s going on there because they hear about it through social media or word of mouth. Helping adult learners get more invpved in the arts and sciences comes because they have the option of taking classes at UNH or anywhere else in order to gain experience with technpogy used in video games so they can apply it to their future careers. Teaching students skills they will need in future careers comes because it gives them firsthand knowledge of what goes on when making video games so they can apply it in future careers whether they are working for Sucker Punch Productions or some other video game company or are working independently on their own video games. Providing revenue for both organizations comes because people are more likely to buy products like video games if they already know about what’s going on there because they hear about it through social media or word of mouth.
I conclude that Clubhouse should continue working with Sucker Punch Productions because integrating Clubhouse and Knack provides many benefits for both organizations while also providing many benefits for individual students who attend UNH.
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