How to Get Users for Your App: A Beginner’s Growth Guide

Most apps die with zero users, not because they are bad, but because nobody markets them. This beginner’s guide covers pre-launch audience building, ASO, free and paid channels, a 4-week launch plan, and the metrics that actually matter.

Building the app is the easy part, getting users is where most founders get stuck. The majority of apps launch to near-zero downloads, not because they are bad, but because nobody markets them. This beginner’s guide gives you a complete, no-jargon growth playbook: how to build an audience before launch, the ASO basics that win free installs, the free and paid channels that actually work, a 4-week launch plan, and the metrics that tell you what is working. Built your app yet? Create one free with Appy Pie AI.

What This Guide Covers

  • Build an audience pre-launch
  • ASO basics that win installs
  • Free growth channels that work
  • Paid acquisition for beginners
  • A 4-week launch plan
  • The metrics that matter

Build the app in days, then grow it. Rated 4.7/5 on G2 from 1,388 reviews.

Build Your App to Grow
Aasif Khan
Written byAasif Khan
Abhinav Girdhar
Reviewed byAbhinav Girdhar
Last updated onJuly 10, 2026
Growth at a Glance
The funnel
Awareness to retention
Channels
Free (ASO, content) + paid (ads)
Budget
$0, $100 or $500
Goal
Your first 1,000 users
Retention beats vanity downloads
10M+ Apps & Websites Built Since 2016 ★★★★★ 4.7/5 on G2 (1,388 reviews) Free & paid channels for your first users

TL;DR Quick Summary

To get users for your app, start before launch by building an audience (a waitlist, building in public, and joining communities where your users already are). At launch, nail App Store Optimization (ASO), title and subtitle keywords, screenshots, description and reviews, so you win free, high-intent installs. Then layer on free channels (content, Reddit and niche forums, Product Hunt, cross-promotion, referrals) and, once the product retains users, paid ads (Apple Search Ads, Google App Campaigns, Meta and TikTok). Focus on retention, not vanity downloads, pick one channel at a time, and give it more than two weeks.

Build Your App to Grow →
What is app user acquisition? It is the process of attracting people to discover, download and keep using your app, across a funnel: awareness (they hear about you), acquisition (they install), activation (they get value), and retention (they come back). Beginners obsess over downloads, but downloads are a vanity metric; retention is what makes growth compound. The winning approach is to earn free installs through ASO and content first, prove the app retains users, and only then spend on paid ads, so you are pouring fuel on a fire that is already lit, not paying to fill a leaky bucket.

Table of Contents

Jump to any section: why apps die with no users, what user acquisition is, pre-launch audience building, ASO basics, free channels, paid acquisition, channel-by-app-type, the budget breakdown, the 4-week launch plan, the metrics that matter, 5 mistakes to avoid, and an FAQ.

  1. Why Apps Die With Zero Users
  2. Pre-Launch, ASO, Free & Paid Channels
  3. Which Channel Fits Your App Type
  4. Budget: $0 vs $100 vs $500
  5. The 4-Week Launch Plan
  6. Metrics That Matter
  7. 5 Mistakes to Avoid
  8. Frequently Asked Questions

Why Most Apps Die With Zero Users

Most apps do not fail because they are badly built, they fail because nobody ever hears about them. There are millions of apps in the stores, and the median app gets a tiny handful of organic downloads. The founders who break through treat growth as a discipline, not an afterthought: they build an audience before launch, win free installs through ASO and content, prove the app retains users, and only then pay for ads. This guide gives you that exact playbook, in order, so you never launch to silence.

The App Growth Playbook, In Order

Growth works best as a sequence: understand the funnel, build an audience before launch, win free installs with ASO, expand with free channels, then add paid ads once the app retains users.

What Is App User Acquisition?

User acquisition (UA) is the process of getting people to download and use your app. Simple as that. But “download” and “use” are two very different things, and the gap between them is where most apps fail.

There are two broad categories of user acquisition: organic and paid.

The User Acquisition Funnel Cost Per Install (CPI) Benchmarks
App CategoryAverage CPI (iOS)Average CPI (Android)
Gaming$2.50 – $4.00$1.20 – $2.50
E-Commerce / Shopping$2.00 – $3.50$1.00 – $2.00
Health & Fitness$2.50 – $4.50$1.30 – $2.80
Education$2.00 – $3.80$0.80 – $1.80
Productivity / SaaS$3.00 – $5.00$1.50 – $3.00
Social Networking$2.80 – $4.50$1.20 – $2.50
Finance$3.50 – $6.00$2.00 – $4.00
Food & Delivery$2.50 – $4.00$1.50 – $3.00

Pre-Launch: Build an Audience Before You Build the App

The worst time to start thinking about marketing is after your app is live. By then, you are already behind. The best app launches happen when there are people waiting, and picking the best time to launch your app gives that early momentum an extra push. Not thousands. Even 50 people who signed up for your waitlist and are genuinely excited to try your app is enough to create momentum on day one.

Here is what to do in the weeks and months before launch.

Start a Waitlist Landing Page Build in Public (Social Media Strategy) Join Communities Where Your Users Already Are

App Store Optimization (ASO) Basics for Beginners

ASO is like SEO for apps. It determines whether people find your app when they search the App Store or Google Play. And here is why it matters so much: roughly 65% of all app downloads come directly from App Store search. If your app does not rank for relevant keywords, you are invisible to the majority of potential users.

The good news: ASO is free. It just takes research and iteration. The bad news: most developers treat it as an afterthought. They spend months building the app and five minutes writing the store listing. That is backwards.

App Title and Subtitle Keywords Screenshots and Preview Videos That Convert App Description and Keyword Field Ratings and Reviews Strategy

Free Growth Channels That Actually Work

Most beginners do not have an advertising budget, and that is fine. Plenty of successful apps got their first few thousand users entirely through free channels. The trade-off is obvious: free channels cost time instead of money. You will spend hours creating content, engaging in communities, and building relationships. But for a solo founder or small team on a tight budget, these are your best bet.

Content Marketing (Blog, YouTube, TikTok) Reddit and Niche Forum Strategies Product Hunt and Launch Platforms Cross-Promotion and Partnerships Referral Programs

Paid User Acquisition for Beginners

Paid user acquisition is a powerful tool, but it is the wrong tool at the wrong time for most beginners. Here is the honest truth: if your app does not retain organic users, it will not retain paid users either. Paid channels just deliver the same users faster. They do not make a bad product better.

Start spending money on ads AFTER:

Apple Search Ads (Best for High-Intent Users) Google App Campaigns Facebook and Instagram Ads TikTok Ads When to Start Spending (And When to Stop)
Apple Search Ads marketing page screenshot
Apple Search AdsHigh-intent App Store search users
Google Ads marketing page screenshot
Google AdsReach across Search, YouTube & Play
App CategoryiOS CPIAndroid CPIGood CPI Target
Gaming (Casual)$1.50 – $3.00$0.80 – $1.80Under $2.00
Gaming (Midcore/Hardcore)$3.00 – $6.00$2.00 – $4.00Under $4.00
E-Commerce$2.00 – $3.50$1.00 – $2.00Under $2.50
Health & Fitness$2.50 – $4.50$1.30 – $2.80Under $3.00
Education$2.00 – $3.80$0.80 – $1.80Under $2.50
Productivity$3.00 – $5.00$1.50 – $3.00Under $3.50
Social Networking$2.80 – $4.50$1.20 – $2.50Under $3.00
Finance$3.50 – $6.00$2.00 – $4.00Under $4.00

Which Growth Channel Works for Which App Type?

Not every channel fits every app. Use this matrix to prioritize the channels that matter most for your category.

ChannelOn-Demand / DeliveryE-CommerceSocial / CommunityEducationProductivity / SaaS
ASOEssentialEssentialEssentialEssentialEssential
Content MarketingModerately EffectiveVery EffectiveModerately EffectiveEssentialEssential
Reddit / ForumsLess EffectiveModerately EffectiveVery EffectiveVery EffectiveVery Effective
Product HuntLess EffectiveModerately EffectiveVery EffectiveModerately EffectiveEssential
Referral ProgramsEssentialVery EffectiveEssentialVery EffectiveVery Effective
Apple Search AdsVery EffectiveVery EffectiveModerately EffectiveVery EffectiveVery Effective
Google App CampaignsVery EffectiveEssentialModerately EffectiveVery EffectiveVery Effective
Social Media AdsVery EffectiveEssentialVery EffectiveModerately EffectiveModerately Effective
TikTok AdsModerately EffectiveVery EffectiveEssentialModerately EffectiveLess Effective
Local MarketingEssentialModerately EffectiveLess EffectiveLess EffectiveLess Effective
PartnershipsVery EffectiveVery EffectiveVery EffectiveVery EffectiveEssential

Growth Budget Breakdown: $0 vs $100 vs $500

You can get your first users on almost any budget. Here is what each tier buys you.

Channel / Action$0 Budget$100 Budget$500 Budget
ASO OptimizationManual research, App Store auto-suggestSame + basic ASO tool (Sensor Tower free tier)Same + paid ASO tool for competitor keyword data
Content Marketing3-4 blog posts, 10+ social postsSame + Canva Pro for better graphics ($13)Same + freelance writer for 2 additional posts ($100)
Reddit / Forums2 weeks community building, helpful answersSame (spending money here is counterproductive)Same
Product Hunt LaunchFull launch, organic outreachSame (PH is free to launch on)Same + professional thumbnail design ($30)
Apple Search AdsNot possible$50 for 2-week keyword test (~25-50 installs)$200 for 4-week campaign (~100-200 installs)
Google App CampaignsNot possibleNot recommended (budget too low for algorithm)$150 for 2-week test (~75-300 installs)
Social Media AdsNot possible$37 for 1-week test on one platform (~10-37 installs)$120 for 2-week test across 2 platforms (~30-120 installs)
Referral ProgramBuilt into app, no cost if digital rewardSameSame + $50 for referral bonuses/rewards
Email MarketingMailchimp free tier (up to 500 contacts)SameSame or upgrade to paid tier for automation

The 4-Week App Launch Plan

A simple, week-by-week plan to take your app from pre-launch to scaling what works.

Week1

Pre-Launch Prep

This week is about making sure everything is ready before you push the launch button.

Week2

Launch Week

Your app is live. This is the most intense week. Block off your calendar.

Week3

Feedback and Optimization

The adrenaline of launch week fades. This is where discipline kicks in.

Week4

Scale What Works

By now, you have three weeks of data. You know which channel drove the most installs. Double down on it.

Metrics That Matter (And What Good Looks Like)

Not all metrics are created equal. Some make you feel good. Others tell you the truth. You want the truth-telling metrics, even when the truth is uncomfortable.

Downloads vs Active Users Cost Per Install Benchmarks Day 1, Day 7, Day 30 Retention Benchmarks
App CategoryDay 1 RetentionDay 7 RetentionDay 30 Retention
Gaming28 – 35%12 – 18%4 – 8%
E-Commerce22 – 28%10 – 15%5 – 9%
Health & Fitness25 – 32%13 – 20%6 – 10%
Education20 – 28%10 – 16%4 – 8%
Productivity22 – 30%12 – 18%6 – 11%
Social Networking25 – 35%14 – 22%7 – 12%
Finance22 – 30%12 – 18%6 – 10%
Food & Delivery18 – 25%8 – 14%4 – 8%

5 Beginner Mistakes That Kill App Growth

Avoid these common traps and you will be ahead of most first-time app founders.

1

Spending Money on Ads Before the Product Is Ready

A developer I know built a meditation app and spent $2,000 on Facebook ads the week after launch. The app had 12 reviews (average 3.2 stars), a confusing onboarding flow that asked users to create an account before they could try anything, and no push notification system to bring users back.

2

Ignoring ASO and Relying Only on Social Media

Social media is noisy. Your app launch post competes with memes, news, celebrity gossip, and your follower’s friend’s engagement photos. Even if someone sees your post, they have to remember it later when they are in the App Store.

3

Launching Everywhere at Once Instead of One Channel

The temptation is real: post on Reddit, X, Instagram, TikTok, LinkedIn, Product Hunt, IndieHackers, BetaList, and Hacker News all on the same day. Spread the word as far as possible, right?

4

Focusing on Downloads Instead of Retention

I have seen founders celebrate hitting 5,000 downloads and then go silent three months later because the app failed. When I asked what happened, the answer was always the same: users downloaded but did not stay.

5

Giving Up After Two Weeks

This is the most common and the most tragic. Someone builds an app, launches it, gets 50 downloads in two weeks, and concludes that “nobody wants this.” They stop posting, stop engaging in communities, stop updating the app. It slowly fades into the App Store graveyard.

First, Build an App Worth Getting Users For

Growth starts with a solid, retainable product. Build your app on Appy Pie AI no-code platform, launch to the app stores, and put this playbook to work.

Build Your App Free Read: App Store Optimization Guide

Frequently Asked Questions

How long does it take to get your first 1,000 app users?

For most indie apps with a limited budget, expect 2 to 4 months to reach 1,000 users. This timeline assumes you are actively doing ASO, content marketing, and community engagement. Apps with a pre-launch waitlist or a Product Hunt launch can sometimes hit 1,000 in the first month. Apps relying solely on organic App Store search might take 3 to 6 months. The biggest variable is not the marketing effort but the product itself. If your app solves a real problem well, users tell their friends, and growth accelerates. If retention is low, every new user leaks out the bottom of the funnel.

What is the cheapest way to get app users?

App Store Optimization is the cheapest way to acquire users because it costs zero dollars and drives the highest volume of installs for most apps. After ASO, content marketing (blogging, YouTube, TikTok) and community engagement (Reddit, forums, Discord) are the next cheapest options. These cost time but not money. Referral programs are also cost-effective because your existing users do the marketing for you. The one free channel most people overlook is simply responding to every single app review. It costs nothing, improves your rating, and builds trust with potential users reading reviews.

Is ASO really that important for new apps?

Yes. 65% of all app installs come from App Store search, making ASO the single most important growth lever for any app. Without ASO, your app is invisible to the majority of potential users. The good news is that ASO for new apps is relatively easy to improve because most developers neglect it. Simply adding relevant keywords to your title, optimizing your first three screenshots, and writing a compelling description can increase your organic installs by 50% or more. You do not need an ASO tool to start. Manual research using App Store auto-suggest gives you enough data for your first optimization pass.

How much should I spend on app marketing as a beginner?

Start with $0 and add budget only after you have validated that users are retaining. Many successful indie apps spent nothing on marketing for their first 3 to 6 months. If you want to test paid channels, $100 is enough for a meaningful Apple Search Ads test. $500 lets you test across multiple channels (Apple Search Ads, Google App Campaigns, one social platform). You can also experiment with export LinkedIn Sales Navigator leads to outreach to build early visibility and connect with potential users organically. Never spend more on marketing than you can afford to lose entirely, because early campaigns are learning exercises, not guaranteed returns.

When should I start marketing my app?

Start marketing at least 4 to 6 weeks before your app launches. This means building a waitlist landing page, creating social media profiles, joining relevant communities, and sharing your development journey in public. The biggest mistake first-time founders make is thinking about marketing only after the app is live. By the time you launch, you should have an email list of at least 50 interested people, an established presence in 2 to 3 communities, and social media accounts with a few weeks of content history. Pre-launch marketing ensures you have users waiting on day one instead of starting from zero.

What is a good retention rate for a new app?

A good Day 7 retention rate for a new app is 15 to 20%, depending on your category. Day 1 retention above 25% means your onboarding works. Day 7 above 15% means users found ongoing value. Day 30 above 6% means you have real stickiness. These numbers vary significantly by category. Social apps and messaging apps tend to have higher retention because of network effects. Utility and e-commerce apps have lower retention because usage is event-driven rather than daily. If your Day 7 is below 10%, focus all your energy on improving the product before investing in user acquisition.

Growth Is a Discipline, Not Luck

The apps that win users are not the ones with the biggest budgets, they are the ones that build an audience early, nail ASO, pick one channel at a time, and optimize for retention over vanity downloads. Run this playbook in order and give each step time to work. Need the app itself first? Appy Pie AI no-code app builder gets you launch-ready fast.

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Aasif Khan
Written By

Aasif Khan

Head of SEO at Appy Pie AI

Head of SEO and Growth Marketing Lead at Appy Pie AI with 17+ years in digital marketing, AI-powered optimization, and scalable growth strategies.

Abhinav Girdhar
Reviewed By

Abhinav Girdhar

Founder & CEO, Appy Pie AI

Founder and CEO of Appy Pie AI. Builder of one of the world’s largest no-code and AI platforms, with 10M+ apps and websites created.