I: Introduction (should include the definition of the term “programming”, as well as a brief history of its development)
Programming is a method of creating computer programs. A program consists of a sequence of instructions written using a programming language. Each instruction performs a specific task and is usually, but not necessarily, executed by a computer. Programming languages can be used to create programs that control the behavior of a machine, to express algorithms precisely, or to solve problems creatively.
Programs for a computer might be executed in a batch process without human interaction, or a user might type commands in an interactive environment and receive immediate feedback. In this case, the “commands” are simply programs.
The term “programming language” is often used to refer to high-level languages (the most popular ones being C, C++, Java, Python, Ruby, etc.). These are more abstract than machine languages and are independent of particular hardware implementations. However, machine languages are low-level languages which are directly interpreted by the computer.
II: Body (this should include 3 paragraphs)
A. Links and media (3-5 links related to programming languages are recommended. Also include some media that provide some information about the topic)
B. Programs that are created inside or outside of Apple’s iOS ecosystem
Programs that are created inside of Apple’s iOS ecosystem are called “native apps”, due to Apple’s unique way of building them on top of their own operating system. By being so tightly integrated with the OS itself, native apps have always had certain advantages over other kinds of apps, such as Chrome OS apps or web applications built within web browsers. For example, Apple has its own App Store for publishing apps for iOS devices. This means that Apple has more control over what kind of apps are being published for its platform, something that Microsoft Windows has never been able to do successfully. The downside of native iOS apps is that they are not generally compatible with Android devices, nor with any other operating system besides iOS. Additionally, Apple wants developers who write native iOS apps to use Swift as the primary development language for their products. While this has led to an increase in iOS app development jobs available online (particularly for those who specialize in Swift), it is still far from the universal standard for iOS app development like Java is for Android app development.
Since the early days of the iPhone and iPad, there have been hundreds of thousands of third-party apps built with Swift and Objective-C. If you want to find out what the best apps are available for native iOS devices (or if you want to build your own), here are some places you can check out:
iTunes App Store – https://itunes.apple.com/us/genre/ios-apps/id438?mt=8
– https://itunes.apple.com/us/genre/ios-apps/id438?mt=8 Google Play – https://play.google.com/store/apps/category/IOS?hl=en&country=US#overview_feature_top_free_paid
– https://play.google.com/store/apps/category/IOS?hl=en&country=US#overview_feature_top_free_paid Windows Store – https://www.microsoft.com/en-us/store/p/windows-10/9nblggh4d6vx?rtc=1&ocid=wsmsnarprw000009
– https://www.microsoft.com/en-us/store/p/windows-10/9nblggh4d6vx?rtc=1&ocid=wsmsnarprw000009 Windows Phone Store – https://www.microsoft.com/en-us/store/p/windows-phone-apps-and-games/9nblggh4d6vx?rtc=1&ocid=wsmsnarprw000001
– https://www.microsoft.com/en-us/store/p/windows-phone-apps-and-games/9nblggh4d6vx?rtc=1&ocid=wsmsnarprw000001 Android Play Store – https://play.google.com/store/apps/category/IOS?hl=en&country=US#overview_feature_top_free_paid
C. Program(s) that are created outside of Apple’s iOS ecosystem (Android OS or Chrome OS)